Intel UHD 630 vs NVIDIA Quadro M2000

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

185 points
964 points
421% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

5 FPS
21 FPS
16 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

3 FPS
14 FPS
12 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

3 FPS
14 FPS
11 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

1 FPS
12 FPS
10 FPS significantly higher Clouds frame rate

Free GPU Benchmark

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

74.88 points
135.49 points
80% significantly higher Blender score
Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

5095 points
14953 points
193% significantly higher Geekbench 5 (OpenCL) score
Geekbench 5 (Vulkan) score

Geekbench 5 (Vulkan) score

Vulkan compute benchmark

5552 points
15367 points
176% significantly higher Geekbench 5 (Vulkan) score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

4685 points
14584 points
211% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

5445 points
14502 points
166% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

350 MHz
1180 MHz
237% significantly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

1150 MHz
1163 MHz
1% slightly higher boost clock speed

TDP

Thermal Design Power: Measure of heat generated by the GPU

15 W
400% significantly lower TDP
75 W

Pixel Rate

Number of pixels that can be rendered per second

3.45 Gigapixels/s
37.22 Gigapixels/s
978% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

26.45 Gigatexels/s
55.82 Gigatexels/s
111% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

184
768
317% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

23
48
108% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

3
32
966% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

444th of 590
270th of 590

Release date

The official date of release of this chip

2020 April
2016 April

Memory Type

The type of memory used by this chip

-
GDDR5

DirectX Support

Maximum version of DirectX supported

12.0
12.1

OpenGL Support

Maximum version of OpenGL supported

4.6
4.5

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