Intel UHD 630
The UHD 630 is a GPU from Intel released in 2020. This chip has a bad gaming score at 4% in our GPU benchmark.
In terms of clock speed, the UHD 630 GPU core runs at a frequency of 350 MHz and if power and temperature permits, it can boost up to 1150 MHz. The core clock is directly related to the performance of a GPU, the higher the clock, the more processing can be done per second. A higher clock does not guarantee better performance by itself, this also depends on the number of shading units and other elements of the pipeline.
The performance specs of the UHD 630 are this Intel GPU has a pixel rate of 3 Gigapixels/s, the number of pixels the GPU is capable of outputting every second. Furthermore, it has a texture fill rate of 26 Gigatexels/s, the number of pixels the GPU can renderer per second.
As for rendering API support, the UHD 630 supports up to DirectX 12. In addition, in cross-platform titles, OpenGL 4.6 features are supported. Newer APIs are usually more efficient, allowing for better performance in games and better graphical effects.
The raw technical specs of the UHD 630 are: 184 total shading units (general purpose parallel cores capable of processing different aspects of the graphics pipeline), 23 texture mapping units (specialised processors for texture operations, this determines the texture rate) and 3 render output processors or units (the final step in the rendering pipeline, responsible for rasterising the image)
Power and thermals for the Intel UHD 630 are a TDP (Thermal Design Power) of 15 watts. This measures the amount of heat the GPU produces when running at 100%. This isn't a measure of power consumption, but it's a good estimate.
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