NVIDIA Quadro K5100M vs NVIDIA GeForce RTX 4080

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

287 points
19461 points
6680% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

7 FPS
479 FPS
473 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

4 FPS
225 FPS
221 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

4 FPS
334 FPS
329 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

3 FPS
182 FPS
179 FPS significantly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

155.79 points
8733.11 points
5505% significantly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

11800 points
241464 points
1946% significantly higher Geekbench 6 (OpenCL) score

Specifications

Core Clock Speed

Nominal chip frequency

771 MHz
2025 MHz
162% significantly higher core clock speed

Memory

Onboard memory size for textures and vertices

8 GiB
16 GiB
100% significantly more memory

Memory Bus Width

Number of parallel lines to the memory chips

256 Bit
Identical
256 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

115.2 GB/s
678.4 GB/s
488% significantly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

100 W
319% significantly lower TDP
420 W

Pixel Rate

Number of pixels that can be rendered per second

24.67 Gigapixels/s
228 Gigapixels/s
824% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

98.69 Gigatexels/s
760 Gigatexels/s
670% significantly higher texture rate

Floating Point Performance

Raw number of floating point operations per second

2.37 TFLOPS
48.64 TFLOPS
1953% significantly better floating point performance

Shading Units

Number of processors dedicated to shader processing

1536
10240
566% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

128
320
150% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

32
96
200% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

389th of 596
9th of 596

Release date

The official date of release of this chip

2013 July
2022 September

Memory Type

The type of memory used by this chip

GDDR5
GDDR6X

DirectX Support

Maximum version of DirectX supported

11.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.5
4.6

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