Intel HD 610 vs NVIDIA GeForce RTX 3060 Laptop

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

65 points
4534 points
6875% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

2 FPS
112 FPS
110 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

1 FPS
57 FPS
56 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

1 FPS
78 FPS
77 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

0 FPS
44 FPS
43 FPS significantly higher Clouds frame rate

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Other Benchmarks

Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

2823 points
92420 points
3173% significantly higher Geekbench 5 (OpenCL) score
Geekbench 5 (Vulkan) score

Geekbench 5 (Vulkan) score

Vulkan compute benchmark

2859 points
71210 points
2390% significantly higher Geekbench 5 (Vulkan) score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

2456 points
84300 points
3332% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

2694 points
82804 points
2973% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

300 MHz
900 MHz
200% significantly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

900 MHz
1703 MHz
89% significantly higher boost clock speed

TDP

Thermal Design Power: Measure of heat generated by the GPU

5 W
1500% significantly lower TDP
80 W

Pixel Rate

Number of pixels that can be rendered per second

1.8 Gigapixels/s
68.4 Gigapixels/s
3699% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

10.8 Gigatexels/s
171 Gigatexels/s
1483% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

96
3840
3900% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

12
120
900% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

2
48
2299% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

530th of 587
111th of 587

Release date

The official date of release of this chip

2016 August
2021 January

Memory Type

The type of memory used by this chip

-
GDDR6

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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