Intel HD 530 vs NVIDIA Quadro M2000M

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

528 points
5% slightly better overall score
501 points

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

43 FPS
32 FPS significantly higher Flux Core frame rate
11 FPS

Electron frame rate

Randomly generated noise sphere test

3 FPS
9 FPS
6 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

3 FPS
9 FPS
6 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

55 FPS
48 FPS significantly higher Clouds frame rate
8 FPS

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Other Benchmarks

Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

4602 points
10557 points
129% significantly higher Geekbench 5 (OpenCL) score
Geekbench 5 (Vulkan) score

Geekbench 5 (Vulkan) score

Vulkan compute benchmark

4874 points
10308 points
111% significantly higher Geekbench 5 (Vulkan) score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

4413 points
10116 points
129% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

4937 points
9696 points
96% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

350 MHz
1029 MHz
193% significantly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

950 MHz
1098 MHz
15% slightly higher boost clock speed

TDP

Thermal Design Power: Measure of heat generated by the GPU

15 W
266% significantly lower TDP
55 W

Pixel Rate

Number of pixels that can be rendered per second

2.85 Gigapixels/s
17.57 Gigapixels/s
516% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

22.8 Gigatexels/s
43.92 Gigatexels/s
92% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

192
640
233% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

24
40
66% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

3
16
433% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

325th of 592
331st of 592

Release date

The official date of release of this chip

-
2015 December

Memory Type

The type of memory used by this chip

-
GDDR5

DirectX Support

Maximum version of DirectX supported

12.0
12.1

OpenGL Support

Maximum version of OpenGL supported

4.4
4.5

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