NVIDIA GeForce GTX 980M vs NVIDIA GeForce RTX 5050 Laptop

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

1650 points
4766 points
188% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

32 FPS
101 FPS
69 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

25 FPS
63 FPS
38 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

22 FPS
89 FPS
67 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

21 FPS
48 FPS
27 FPS significantly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

264.38 points
2969.98 points
1023% significantly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

24516 points
85838 points
250% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

23881 points
80080 points
235% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

1038 MHz
1% slightly higher core clock speed
1020 MHz

Boost Clock Speed

Higher turbo frequency when power conditions are met

1127 MHz
1500 MHz
33% slightly higher boost clock speed

Memory Bus Width

Number of parallel lines to the memory chips

256 Bit
100% significantly larger memory bus width
128 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

160.4 GB/s
384 GB/s
139% significantly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

100 W
50 W
100% significantly lower TDP

Pixel Rate

Number of pixels that can be rendered per second

72.13 Gigapixels/s
50% significantly higher pixel rate
48 Gigapixels/s

Texture Rate

Number of textured pixels that can be rendered per second

108.2 Gigatexels/s
120 Gigatexels/s
10% slightly higher texture rate

Shading Units

Number of processors dedicated to shader processing

1536
2560
66% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

96
20% slightly more texture mapping units
80

Render Output Processors

Number of processors dedicated to final pixel rendering

64
100% significantly more render output processors
32

Other details

Rank

Ranking in the hardwareDB database

231st of 586
107th of 586

Release date

The official date of release of this chip

2014 October
2025 June

Memory Type

The type of memory used by this chip

GDDR5
GDDR7

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.5
4.6

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