NVIDIA GeForce GTX 1660 Ti vs NVIDIA GeForce RTX 5060 Laptop

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

3996 points
6305 points
57% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

88 FPS
136 FPS
48 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

53 FPS
81 FPS
27 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

65 FPS
114 FPS
50 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

40 FPS
62 FPS
22 FPS significantly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

799.88 points
3522.98 points
340% significantly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

65938 points
104383 points
58% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

62004 points
98514 points
58% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

1500 MHz
57% significantly higher core clock speed
952 MHz

Boost Clock Speed

Higher turbo frequency when power conditions are met

1770 MHz
21% slightly higher boost clock speed
1455 MHz

Memory Bus Width

Number of parallel lines to the memory chips

192 Bit
49% significantly larger memory bus width
128 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

288 GB/s
384 GB/s
33% slightly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

120 W
45 W
166% significantly lower TDP

Pixel Rate

Number of pixels that can be rendered per second

84.96 Gigapixels/s
21% slightly higher pixel rate
69.84 Gigapixels/s

Texture Rate

Number of textured pixels that can be rendered per second

169.9 Gigatexels/s
12% slightly higher texture rate
151.3 Gigatexels/s

Shading Units

Number of processors dedicated to shader processing

1536
3328
116% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

96
104
8% slightly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

48
Identical
48

Other details

Rank

Ranking in the hardwareDB database

124th of 594
77th of 594

Release date

The official date of release of this chip

2019 February
2025 May

Memory Type

The type of memory used by this chip

GDDR6
GDDR7

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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