Intel UHD 770 vs NVIDIA GeForce RTX 3050 Ti Laptop

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

464 points
3236 points
597% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

12 FPS
79 FPS
67 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

7 FPS
41 FPS
34 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

7 FPS
57 FPS
50 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

5 FPS
31 FPS
27 FPS significantly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

118.45 points
1333.84 points
1026% significantly higher Blender score
Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

9253 points
62154 points
571% significantly higher Geekbench 5 (OpenCL) score
Geekbench 5 (Vulkan) score

Geekbench 5 (Vulkan) score

Vulkan compute benchmark

9204 points
52643 points
471% significantly higher Geekbench 5 (Vulkan) score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

7607 points
58669 points
671% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

8276 points
55976 points
576% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

300 MHz
1222 MHz
307% significantly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

1450 MHz
1485 MHz
2% slightly higher boost clock speed

TDP

Thermal Design Power: Measure of heat generated by the GPU

15 W
400% significantly lower TDP
75 W

Pixel Rate

Number of pixels that can be rendered per second

11.6 Gigapixels/s
33.12 Gigapixels/s
185% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

23.2 Gigatexels/s
82.8 Gigatexels/s
256% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

256
2560
900% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

16
80
400% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

8
32
300% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

341st of 594
144th of 594

Release date

The official date of release of this chip

2021 November
2021 May

Memory Type

The type of memory used by this chip

-
GDDR6

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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