NVIDIA T600 vs NVIDIA RTX A400

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

1354 points
27% slightly better overall score
1066 points

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

33 FPS
5 FPS slightly higher Flux Core frame rate
28 FPS

Electron frame rate

Randomly generated noise sphere test

18 FPS
6 FPS significantly higher Electron frame rate
12 FPS

City frame rate

Procedurally generated city scene with voxel rendering

22 FPS
4 FPS slightly higher City frame rate
18 FPS

Clouds frame rate

Real-time noise calculation and ray marching test

13 FPS
4 FPS significantly higher Clouds frame rate
9 FPS

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

316.93 points
430.09 points
35% slightly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

27576 points
19% slightly higher Geekbench 6 (OpenCL) score
23151 points
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

25658 points
17% slightly higher Geekbench 6 (Vulkan) score
21816 points

Specifications

Core Clock Speed

Nominal chip frequency

735 MHz
1% slightly higher core clock speed
727 MHz

Boost Clock Speed

Higher turbo frequency when power conditions are met

1335 MHz
1762 MHz
31% slightly higher boost clock speed

Memory Bus Width

Number of parallel lines to the memory chips

128 Bit
100% significantly larger memory bus width
64 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

160 GB/s
66% significantly higher memory bandwidth
96 GB/s

TDP

Thermal Design Power: Measure of heat generated by the GPU

40 W
25% slightly lower TDP
50 W

Pixel Rate

Number of pixels that can be rendered per second

42.72 Gigapixels/s
51% significantly higher pixel rate
28.19 Gigapixels/s

Texture Rate

Number of textured pixels that can be rendered per second

53.4 Gigatexels/s
26% slightly higher texture rate
42.29 Gigatexels/s

Shading Units

Number of processors dedicated to shader processing

640
768
20% slightly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

40
66% significantly more texture mapping units
24

Render Output Processors

Number of processors dedicated to final pixel rendering

32
100% significantly more render output processors
16

Other details

Rank

Ranking in the hardwareDB database

244th of 596
264th of 596

Release date

The official date of release of this chip

2021 April
2024 April

Memory Type

The type of memory used by this chip

GDDR6
GDDR6

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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