NVIDIA RTX A2000 vs NVIDIA RTX 2000 Ada Generation

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

3755 points
5174 points
37% slightly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

96 FPS
125 FPS
29 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

45 FPS
61 FPS
15 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

64 FPS
87 FPS
23 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

35 FPS
48 FPS
13 FPS significantly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

1954.21 points
2703.17 points
38% slightly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

73300 points
85961 points
17% slightly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

69543 points
82701 points
18% slightly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

562 MHz
1620 MHz
188% significantly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

1200 MHz
2130 MHz
77% significantly higher boost clock speed

Memory Bus Width

Number of parallel lines to the memory chips

192 Bit
49% significantly larger memory bus width
128 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

288 GB/s
12% slightly higher memory bandwidth
256 GB/s

TDP

Thermal Design Power: Measure of heat generated by the GPU

70 W
Identical
70 W

Pixel Rate

Number of pixels that can be rendered per second

57.6 Gigapixels/s
102.2 Gigapixels/s
77% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

124.8 Gigatexels/s
187.4 Gigatexels/s
50% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

3328
18% slightly more shading units
2816

Texture Mapping Units

Number of processors dedicated to applying textures

104
18% slightly more texture mapping units
88

Render Output Processors

Number of processors dedicated to final pixel rendering

48
Identical
48

Other details

Rank

Ranking in the hardwareDB database

129th of 586
99th of 586

Release date

The official date of release of this chip

2021 August
2024 February

Memory Type

The type of memory used by this chip

GDDR6
GDDR6

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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