AMD Radeon RX 640 vs NVIDIA GeForce MX550

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

556 points
1650 points
196% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

14 FPS
41 FPS
27 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

9 FPS
23 FPS
14 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

13 FPS
27 FPS
14 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

4 FPS
15 FPS
12 FPS significantly higher Clouds frame rate

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Other Benchmarks

Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

15883 points
36084 points
127% significantly higher Geekbench 5 (OpenCL) score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

14348 points
33865 points
136% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

16397 points
32349 points
97% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

1082 MHz
1% slightly higher core clock speed
1065 MHz

Boost Clock Speed

Higher turbo frequency when power conditions are met

1287 MHz
1320 MHz
2% slightly higher boost clock speed

Memory Bus Width

Number of parallel lines to the memory chips

64 Bit
Identical
64 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

56 GB/s
96 GB/s
71% significantly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

50 W
25 W
100% significantly lower TDP

Pixel Rate

Number of pixels that can be rendered per second

20.6 Gigapixels/s
21.12 Gigapixels/s
2% slightly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

51.48 Gigatexels/s
21% slightly higher texture rate
42.24 Gigatexels/s

Texture Mapping Units

Number of processors dedicated to applying textures

40
25% slightly more texture mapping units
32

Render Output Processors

Number of processors dedicated to final pixel rendering

16
Identical
16

Other details

Rank

Ranking in the hardwareDB database

321st of 594
233rd of 594

Family

The product line

Radeon 600 Series
-

Memory Type

The type of memory used by this chip

GDDR5
GDDR6

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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