AMD Radeon R7 M360 vs NVIDIA GeForce MX110

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

223 points
4% slightly better overall score
213 points

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

5 FPS
1 FPS slightly higher Flux Core frame rate
4 FPS

Electron frame rate

Randomly generated noise sphere test

3 FPS
Identical
3 FPS

City frame rate

Procedurally generated city scene with voxel rendering

4 FPS
1 FPS slightly higher City frame rate
3 FPS

Clouds frame rate

Real-time noise calculation and ray marching test

1 FPS
3 FPS
1 FPS significantly higher Clouds frame rate

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Other Benchmarks

Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

5396 points
16% slightly higher Geekbench 5 (OpenCL) score
4623 points
Geekbench 5 (Vulkan) score

Geekbench 5 (Vulkan) score

Vulkan compute benchmark

5761 points
39% slightly higher Geekbench 5 (Vulkan) score
4132 points
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

5146 points
17% slightly higher Geekbench 6 (OpenCL) score
4362 points
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

5251 points
38% slightly higher Geekbench 6 (Vulkan) score
3799 points

Specifications

Core Clock Speed

Nominal chip frequency

1100 MHz
12% slightly higher core clock speed
978 MHz

Boost Clock Speed

Higher turbo frequency when power conditions are met

1125 MHz
11% slightly higher boost clock speed
1006 MHz

Memory Bus Width

Number of parallel lines to the memory chips

64 Bit
Identical
64 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

14.4 GB/s
40.1 GB/s
178% significantly higher memory bandwidth

Pixel Rate

Number of pixels that can be rendered per second

9 Gigapixels/s
11% slightly higher pixel rate
8.05 Gigapixels/s

Texture Rate

Number of textured pixels that can be rendered per second

27 Gigatexels/s
11% slightly higher texture rate
24.14 Gigatexels/s

Shading Units

Number of processors dedicated to shader processing

384
Identical
384

Texture Mapping Units

Number of processors dedicated to applying textures

24
Identical
24

Render Output Processors

Number of processors dedicated to final pixel rendering

8
Identical
8

Other details

Rank

Ranking in the hardwareDB database

425th of 601
433rd of 601

Family

The product line

Radeon R7 300 Series
-

Release date

The official date of release of this chip

2015 May
2017 November

Memory Type

The type of memory used by this chip

DDR3
GDDR5

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.3
4.6

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