AMD Radeon R7 M360 vs NVIDIA GeForce GTX 660M

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

223 points
Identical
223 points

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

5 FPS
Identical
5 FPS

Electron frame rate

Randomly generated noise sphere test

3 FPS
0 FPS slightly higher Electron frame rate
3 FPS

City frame rate

Procedurally generated city scene with voxel rendering

4 FPS
1 FPS slightly higher City frame rate
3 FPS

Clouds frame rate

Real-time noise calculation and ray marching test

1 FPS
2 FPS
1 FPS significantly higher Clouds frame rate

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Other Benchmarks

Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

5396 points
47% significantly higher Geekbench 5 (OpenCL) score
3649 points
Geekbench 5 (Vulkan) score

Geekbench 5 (Vulkan) score

Vulkan compute benchmark

5761 points
63% significantly higher Geekbench 5 (Vulkan) score
3524 points
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

5146 points
28% slightly higher Geekbench 6 (OpenCL) score
3991 points
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

5251 points
49% significantly higher Geekbench 6 (Vulkan) score
3524 points

Specifications

Core Clock Speed

Nominal chip frequency

1100 MHz
15% slightly higher core clock speed
950 MHz

Boost Clock Speed

Higher turbo frequency when power conditions are met

1125 MHz
18% slightly higher boost clock speed
950 MHz

Memory

Onboard memory size for textures and vertices

4 GiB
100% significantly more memory
2 GiB

Memory Bus Width

Number of parallel lines to the memory chips

64 Bit
128 Bit
100% significantly larger memory bus width

Memory Bandwidth

Data transfer speed between GPU core and memory

14.4 GB/s
64 GB/s
344% significantly higher memory bandwidth

Pixel Rate

Number of pixels that can be rendered per second

9 Gigapixels/s
18% slightly higher pixel rate
7.6 Gigapixels/s

Texture Rate

Number of textured pixels that can be rendered per second

27 Gigatexels/s
30.4 Gigatexels/s
12% slightly higher texture rate

Shading Units

Number of processors dedicated to shader processing

384
Identical
384

Texture Mapping Units

Number of processors dedicated to applying textures

24
32
33% slightly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

8
16
100% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

425th of 601
424th of 601

Family

The product line

Radeon R7 300 Series
-

Release date

The official date of release of this chip

2015 May
2012 March

Memory Type

The type of memory used by this chip

DDR3
GDDR5

DirectX Support

Maximum version of DirectX supported

12.0
11.2

OpenGL Support

Maximum version of OpenGL supported

4.3
4.5

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