NVIDIA Quadro RTX 3000 Max-Q vs NVIDIA GeForce RTX 5060

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

3792 points
8215 points
116% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

82 FPS
191 FPS
109 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

52 FPS
95 FPS
44 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

58 FPS
139 FPS
81 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

39 FPS
75 FPS
37 FPS significantly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

1340.13 points
3690.41 points
175% significantly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

68305 points
126840 points
85% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

50377 points
120026 points
138% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

600 MHz
2280 MHz
280% significantly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

1215 MHz
2497 MHz
105% significantly higher boost clock speed

Memory Bus Width

Number of parallel lines to the memory chips

192 Bit
49% significantly larger memory bus width
128 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

288 GB/s
448 GB/s
55% significantly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

60 W
141% significantly lower TDP
145 W

Pixel Rate

Number of pixels that can be rendered per second

77.76 Gigapixels/s
119.9 Gigapixels/s
54% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

145.8 Gigatexels/s
299.6 Gigatexels/s
105% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

1920
3840
100% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

120
Identical
120

Render Output Processors

Number of processors dedicated to final pixel rendering

64
33% slightly more render output processors
48

Other details

Rank

Ranking in the hardwareDB database

128th of 601
51st of 601

Release date

The official date of release of this chip

2019 May
2025 May

Memory Type

The type of memory used by this chip

GDDR6
GDDR7

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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