NVIDIA Quadro P6000 vs NVIDIA GeForce RTX 5090 Laptop

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

6416 points
16967 points
164% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

126 FPS
394 FPS
268 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

108 FPS
213 FPS
106 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

75 FPS
288 FPS
214 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

83 FPS
163 FPS
81 FPS significantly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

782.92 points
7942.06 points
914% significantly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

64130 points
215096 points
235% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

72621 points
191283 points
163% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

1417 MHz
43% significantly higher core clock speed
990 MHz

Boost Clock Speed

Higher turbo frequency when power conditions are met

1645 MHz
8% slightly higher boost clock speed
1515 MHz

Memory Bus Width

Number of parallel lines to the memory chips

384 Bit
49% significantly larger memory bus width
256 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

432.8 GB/s
896 GB/s
107% significantly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

250 W
95 W
163% significantly lower TDP

Pixel Rate

Number of pixels that can be rendered per second

157.9 Gigapixels/s
169.7 Gigapixels/s
7% slightly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

394.8 Gigatexels/s
496.9 Gigatexels/s
25% slightly higher texture rate

Shading Units

Number of processors dedicated to shader processing

3840
10496
173% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

240
328
36% slightly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

96
112
16% slightly more render output processors

Other details

Rank

Ranking in the hardwareDB database

75th of 594
14th of 594

Release date

The official date of release of this chip

2016 October
2025 March

Memory Type

The type of memory used by this chip

GDDR5X
GDDR7

DirectX Support

Maximum version of DirectX supported

12.1
12.0

OpenGL Support

Maximum version of OpenGL supported

4.5
4.6

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