NVIDIA Quadro M4000 vs NVIDIA GeForce RTX 5070 Ti Laptop

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

1252 points
9151 points
630% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

27 FPS
215 FPS
188 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

19 FPS
120 FPS
101 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

17 FPS
162 FPS
145 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

15 FPS
91 FPS
75 FPS significantly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

221.61 points
4935.16 points
2126% significantly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

20001 points
150962 points
654% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

23838 points
143062 points
500% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

800 MHz
847 MHz
5% slightly higher core clock speed

Memory Bus Width

Number of parallel lines to the memory chips

256 Bit
33% slightly larger memory bus width
192 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

192.3 GB/s
672 GB/s
249% significantly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

120 W
60 W
100% significantly lower TDP

Pixel Rate

Number of pixels that can be rendered per second

49.47 Gigapixels/s
115.8 Gigapixels/s
134% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

80.39 Gigatexels/s
266.2 Gigatexels/s
231% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

1664
5888
253% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

104
184
76% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

64
80
25% slightly more render output processors

Other details

Rank

Ranking in the hardwareDB database

248th of 587
44th of 587

Release date

The official date of release of this chip

2015 June
-

Memory Type

The type of memory used by this chip

GDDR5
GDDR7

DirectX Support

Maximum version of DirectX supported

12.4
12.0

OpenGL Support

Maximum version of OpenGL supported

4.5
4.6

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