NVIDIA Quadro M3000M vs NVIDIA GeForce GTX 870M

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Benchmark Score

Overall Score

General gaming and workstation score

1001 points
2% slightly better overall score
974 points

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

25 FPS
3 FPS slightly higher Flux Core frame rate
22 FPS

Electron frame rate

Randomly generated noise sphere test

17 FPS
3 FPS slightly higher Electron frame rate
14 FPS

City frame rate

Procedurally generated city scene with voxel rendering

16 FPS
1 FPS slightly higher City frame rate
15 FPS

Clouds frame rate

Real-time noise calculation and ray marching test

14 FPS
4 FPS significantly higher Clouds frame rate
11 FPS

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

269.47 points
78% significantly higher Blender score
150.78 points
Geekbench 5 (CUDA) score

Geekbench 5 (CUDA) score

CUDA compute benchmark

15678 points
65% significantly higher Geekbench 5 (CUDA) score
9499 points
Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

17348 points
57% significantly higher Geekbench 5 (OpenCL) score
11021 points
Geekbench 5 (Vulkan) score

Geekbench 5 (Vulkan) score

Vulkan compute benchmark

17520 points
56% significantly higher Geekbench 5 (Vulkan) score
11207 points
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

16504 points
30% slightly higher Geekbench 6 (OpenCL) score
12659 points

Specifications

Memory Bus Width

Number of parallel lines to the memory chips

256 Bit
33% slightly larger memory bus width
192 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

160.4 GB/s
33% slightly higher memory bandwidth
120 GB/s

TDP

Thermal Design Power: Measure of heat generated by the GPU

75 W
33% slightly lower TDP
100 W

Pixel Rate

Number of pixels that can be rendered per second

33.6 Gigapixels/s
24% slightly higher pixel rate
27.08 Gigapixels/s

Texture Rate

Number of textured pixels that can be rendered per second

67.2 Gigatexels/s
108.3 Gigatexels/s
61% significantly higher texture rate

Floating Point Performance

Raw number of floating point operations per second

2.15 TFLOPS
2.60 TFLOPS
20% slightly better floating point performance

Shading Units

Number of processors dedicated to shader processing

1024
1344
31% slightly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

64
112
75% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

32
33% slightly more render output processors
24

Other details

Rank

Ranking in the hardwareDB database

271st of 598
273rd of 598

Release date

The official date of release of this chip

2015 August
2014 March

Memory Type

The type of memory used by this chip

GDDR5
GDDR5

DirectX Support

Maximum version of DirectX supported

12.1
12.0

OpenGL Support

Maximum version of OpenGL supported

4.5
4.6

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