NVIDIA Quadro M1000M vs NVIDIA GeForce RTX 4060 Laptop

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

445 points
5368 points
1106% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

10 FPS
134 FPS
124 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

8 FPS
64 FPS
56 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

8 FPS
92 FPS
84 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

7 FPS
51 FPS
44 FPS significantly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

98.53 points
3318.42 points
3268% significantly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

8849 points
89964 points
916% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

8061 points
90182 points
1018% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

993 MHz
1545 MHz
55% significantly higher core clock speed

Memory Bus Width

Number of parallel lines to the memory chips

128 Bit
Identical
128 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

80.19 GB/s
256 GB/s
219% significantly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

40 W
187% significantly lower TDP
115 W

Pixel Rate

Number of pixels that can be rendered per second

15.89 Gigapixels/s
60.48 Gigapixels/s
280% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

31.78 Gigatexels/s
181.4 Gigatexels/s
470% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

512
3072
499% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

32
96
200% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

16
32
100% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

347th of 593
96th of 593

Release date

The official date of release of this chip

2015 August
2023 January

Memory Type

The type of memory used by this chip

GDDR5
GDDR6

DirectX Support

Maximum version of DirectX supported

12.1
12.0

OpenGL Support

Maximum version of OpenGL supported

4.5
4.6

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