Intel Iris Xe MAX vs NVIDIA GeForce RTX 5060

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

742 points
8233 points
1009% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

20 FPS
193 FPS
173 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

8 FPS
95 FPS
88 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

12 FPS
140 FPS
128 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

8 FPS
75 FPS
68 FPS significantly higher Clouds frame rate

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Other Benchmarks

Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

14058 points
126840 points
802% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

17892 points
120026 points
570% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

300 MHz
2280 MHz
659% significantly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

1650 MHz
2497 MHz
51% significantly higher boost clock speed

Memory Bus Width

Number of parallel lines to the memory chips

128 Bit
Identical
128 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

68.26 GB/s
448 GB/s
556% significantly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

25 W
480% significantly lower TDP
145 W

Pixel Rate

Number of pixels that can be rendered per second

39.6 Gigapixels/s
119.9 Gigapixels/s
202% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

79.2 Gigatexels/s
299.6 Gigatexels/s
278% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

768
3840
400% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

48
120
150% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

24
48
100% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

288th of 592
51st of 592

Release date

The official date of release of this chip

2020 October
2025 May

Memory Type

The type of memory used by this chip

LPDDR4X
GDDR7

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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