Intel Iris Xe MAX vs NVIDIA GeForce RTX 5050 Laptop

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

742 points
4590 points
518% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

20 FPS
97 FPS
78 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

8 FPS
63 FPS
55 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

12 FPS
90 FPS
78 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

8 FPS
49 FPS
41 FPS significantly higher Clouds frame rate

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Other Benchmarks

Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

14058 points
85838 points
510% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

17892 points
80080 points
347% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

300 MHz
1020 MHz
239% significantly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

1650 MHz
10% slightly higher boost clock speed
1500 MHz

Memory Bus Width

Number of parallel lines to the memory chips

128 Bit
Identical
128 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

68.26 GB/s
384 GB/s
462% significantly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

25 W
100% significantly lower TDP
50 W

Pixel Rate

Number of pixels that can be rendered per second

39.6 Gigapixels/s
48 Gigapixels/s
21% slightly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

79.2 Gigatexels/s
120 Gigatexels/s
51% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

768
2560
233% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

48
80
66% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

24
32
33% slightly more render output processors

Other details

Rank

Ranking in the hardwareDB database

289th of 587
109th of 587

Release date

The official date of release of this chip

2020 October
2025 June

Memory Type

The type of memory used by this chip

LPDDR4X
GDDR7

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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