Intel Iris Plus 640 vs Intel Iris Xe MAX

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

315 points
742 points
135% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

9 FPS
20 FPS
11 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

5 FPS
8 FPS
2 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

5 FPS
12 FPS
6 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

3 FPS
8 FPS
5 FPS significantly higher Clouds frame rate

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Other Benchmarks

Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

6601 points
17398 points
163% significantly higher Geekbench 5 (OpenCL) score
Geekbench 5 (Vulkan) score

Geekbench 5 (Vulkan) score

Vulkan compute benchmark

6827 points
15155 points
121% significantly higher Geekbench 5 (Vulkan) score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

6639 points
14058 points
111% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

6920 points
17892 points
158% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

300 MHz
Identical
300 MHz

Boost Clock Speed

Higher turbo frequency when power conditions are met

1100 MHz
1650 MHz
49% significantly higher boost clock speed

TDP

Thermal Design Power: Measure of heat generated by the GPU

15 W
66% significantly lower TDP
25 W

Pixel Rate

Number of pixels that can be rendered per second

6.6 Gigapixels/s
39.6 Gigapixels/s
499% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

52.8 Gigatexels/s
79.2 Gigatexels/s
49% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

384
768
100% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

48
Identical
48

Render Output Processors

Number of processors dedicated to final pixel rendering

6
24
300% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

384th of 604
296th of 604

Release date

The official date of release of this chip

2017 January
2020 October

Memory Type

The type of memory used by this chip

-
LPDDR4X

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.4
4.6

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