Intel HD 630 vs Intel Iris 540

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

213 points
Identical
213 points

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

5 FPS
6 FPS
1 FPS slightly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

3 FPS
Identical
3 FPS

City frame rate

Procedurally generated city scene with voxel rendering

4 FPS
5 FPS
1 FPS slightly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

2 FPS
1 FPS significantly higher Clouds frame rate
1 FPS

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Other Benchmarks

Geekbench 5 (Metal) score

Geekbench 5 (Metal) score

Metal compute benchmark

4414 points
6079 points
37% slightly higher Geekbench 5 (Metal) score
Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

4894 points
6252 points
27% slightly higher Geekbench 5 (OpenCL) score
Geekbench 5 (Vulkan) score

Geekbench 5 (Vulkan) score

Vulkan compute benchmark

5156 points
6697 points
29% slightly higher Geekbench 5 (Vulkan) score
Geekbench 6 (Metal) score

Geekbench 6 (Metal) score

Metal compute benchmark

5079 points
7143 points
40% slightly higher Geekbench 6 (Metal) score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

4580 points
6277 points
37% slightly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

5249 points
6234 points
18% slightly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

350 MHz
16% slightly higher core clock speed
300 MHz

Boost Clock Speed

Higher turbo frequency when power conditions are met

1000 MHz
Identical
1000 MHz

TDP

Thermal Design Power: Measure of heat generated by the GPU

15 W
Identical
15 W

Pixel Rate

Number of pixels that can be rendered per second

3 Gigapixels/s
6 Gigapixels/s
100% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

24 Gigatexels/s
48 Gigatexels/s
100% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

192
384
100% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

24
48
100% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

3
6
100% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

424th of 590
429th of 590

Release date

The official date of release of this chip

2016 August
-

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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