Intel HD 630 vs NVIDIA GeForce MX110

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

213 points
Identical
213 points

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

5 FPS
1 FPS slightly higher Flux Core frame rate
4 FPS

Electron frame rate

Randomly generated noise sphere test

3 FPS
Identical
3 FPS

City frame rate

Procedurally generated city scene with voxel rendering

4 FPS
0 FPS slightly higher City frame rate
3 FPS

Clouds frame rate

Real-time noise calculation and ray marching test

2 FPS
3 FPS
1 FPS significantly higher Clouds frame rate

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Other Benchmarks

Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

4894 points
5% slightly higher Geekbench 5 (OpenCL) score
4623 points
Geekbench 5 (Vulkan) score

Geekbench 5 (Vulkan) score

Vulkan compute benchmark

5156 points
24% slightly higher Geekbench 5 (Vulkan) score
4132 points
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

4580 points
4% slightly higher Geekbench 6 (OpenCL) score
4362 points
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

5249 points
38% slightly higher Geekbench 6 (Vulkan) score
3799 points

Specifications

Core Clock Speed

Nominal chip frequency

350 MHz
978 MHz
179% significantly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

1000 MHz
1006 MHz
0.60% slightly higher boost clock speed

TDP

Thermal Design Power: Measure of heat generated by the GPU

15 W
100% significantly lower TDP
30 W

Pixel Rate

Number of pixels that can be rendered per second

3 Gigapixels/s
8.05 Gigapixels/s
168% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

24 Gigatexels/s
24.14 Gigatexels/s
0.58% slightly higher texture rate

Shading Units

Number of processors dedicated to shader processing

192
384
100% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

24
Identical
24

Render Output Processors

Number of processors dedicated to final pixel rendering

3
8
166% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

424th of 590
427th of 590

Release date

The official date of release of this chip

2016 August
2017 November

Memory Type

The type of memory used by this chip

-
GDDR5

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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