Intel HD 630 vs NVIDIA GeForce GTX 660M

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

213 points
223 points
4% slightly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

5 FPS
Identical
5 FPS

Electron frame rate

Randomly generated noise sphere test

3 FPS
0 FPS slightly higher Electron frame rate
3 FPS

City frame rate

Procedurally generated city scene with voxel rendering

4 FPS
0 FPS slightly higher City frame rate
3 FPS

Clouds frame rate

Real-time noise calculation and ray marching test

2 FPS
2 FPS
0 FPS slightly higher Clouds frame rate

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Other Benchmarks

Geekbench 5 (Metal) score

Geekbench 5 (Metal) score

Metal compute benchmark

4414 points
111% significantly higher Geekbench 5 (Metal) score
2083 points
Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

4894 points
34% slightly higher Geekbench 5 (OpenCL) score
3649 points
Geekbench 5 (Vulkan) score

Geekbench 5 (Vulkan) score

Vulkan compute benchmark

5156 points
46% significantly higher Geekbench 5 (Vulkan) score
3524 points
Geekbench 6 (Metal) score

Geekbench 6 (Metal) score

Metal compute benchmark

5079 points
128% significantly higher Geekbench 6 (Metal) score
2223 points
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

4580 points
14% slightly higher Geekbench 6 (OpenCL) score
3991 points
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

5249 points
48% significantly higher Geekbench 6 (Vulkan) score
3524 points

Specifications

Core Clock Speed

Nominal chip frequency

350 MHz
950 MHz
171% significantly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

1000 MHz
5% slightly higher boost clock speed
950 MHz

TDP

Thermal Design Power: Measure of heat generated by the GPU

15 W
233% significantly lower TDP
50 W

Pixel Rate

Number of pixels that can be rendered per second

3 Gigapixels/s
7.6 Gigapixels/s
153% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

24 Gigatexels/s
30.4 Gigatexels/s
26% slightly higher texture rate

Shading Units

Number of processors dedicated to shader processing

192
384
100% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

24
32
33% slightly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

3
16
433% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

424th of 590
418th of 590

Release date

The official date of release of this chip

2016 August
2012 March

Memory Type

The type of memory used by this chip

-
GDDR5

DirectX Support

Maximum version of DirectX supported

12.0
11.2

OpenGL Support

Maximum version of OpenGL supported

4.6
4.5

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