Intel HD 520 vs NVIDIA GeForce 940M

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

148 points
325 points
119% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

4 FPS
8 FPS
4 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

2 FPS
6 FPS
4 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

2 FPS
6 FPS
4 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

1 FPS
5 FPS
4 FPS significantly higher Clouds frame rate

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Other Benchmarks

Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

4231 points
6193 points
46% significantly higher Geekbench 5 (OpenCL) score
Geekbench 5 (Vulkan) score

Geekbench 5 (Vulkan) score

Vulkan compute benchmark

3998 points
5469 points
36% slightly higher Geekbench 5 (Vulkan) score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

3990 points
6264 points
56% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

4427 points
5609 points
26% slightly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

300 MHz
1020 MHz
239% significantly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

900 MHz
1098 MHz
22% slightly higher boost clock speed

TDP

Thermal Design Power: Measure of heat generated by the GPU

15 W
400% significantly lower TDP
75 W

Pixel Rate

Number of pixels that can be rendered per second

2.7 Gigapixels/s
17.57 Gigapixels/s
550% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

21.6 Gigatexels/s
35.14 Gigatexels/s
62% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

192
512
166% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

24
32
33% slightly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

3
16
433% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

474th of 590
371st of 590

Release date

The official date of release of this chip

-
2015 March

Memory Type

The type of memory used by this chip

-
DDR3

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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