NVIDIA GeForce RTX 5050 Laptop vs NVIDIA TITAN V

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

4432 points
8613 points
94% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

95 FPS
212 FPS
117 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

63 FPS
129 FPS
67 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

90 FPS
133 FPS
43 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

49 FPS
92 FPS
43 FPS significantly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

2969.98 points
51% significantly higher Blender score
1966.75 points
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

85838 points
153577 points
78% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

80080 points
153168 points
91% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

1020 MHz
1200 MHz
17% slightly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

1500 MHz
3% slightly higher boost clock speed
1455 MHz

Memory Bus Width

Number of parallel lines to the memory chips

128 Bit
3072 Bit
2299% significantly larger memory bus width

Memory Bandwidth

Data transfer speed between GPU core and memory

384 GB/s
651.3 GB/s
69% significantly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

50 W
400% significantly lower TDP
250 W

Pixel Rate

Number of pixels that can be rendered per second

48 Gigapixels/s
139.7 Gigapixels/s
191% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

120 Gigatexels/s
465.6 Gigatexels/s
288% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

2560
5120
100% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

80
320
300% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

32
96
200% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

114th of 590
48th of 590

Release date

The official date of release of this chip

2025 June
2017 December

Memory Type

The type of memory used by this chip

GDDR7
HBM2

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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