NVIDIA GeForce RTX 3080 vs NVIDIA GeForce RTX 5050 Laptop

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

11627 points
153% significantly better overall score
4590 points

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

281 FPS
186 FPS significantly higher Flux Core frame rate
95 FPS

Electron frame rate

Randomly generated noise sphere test

141 FPS
78 FPS significantly higher Electron frame rate
63 FPS

City frame rate

Procedurally generated city scene with voxel rendering

200 FPS
109 FPS significantly higher City frame rate
90 FPS

Clouds frame rate

Real-time noise calculation and ray marching test

111 FPS
62 FPS significantly higher Clouds frame rate
49 FPS

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

4821.52 points
62% significantly higher Blender score
2969.98 points
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

173309 points
101% significantly higher Geekbench 6 (OpenCL) score
85838 points
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

158661 points
98% significantly higher Geekbench 6 (Vulkan) score
80080 points

Specifications

Core Clock Speed

Nominal chip frequency

1440 MHz
41% slightly higher core clock speed
1020 MHz

Boost Clock Speed

Higher turbo frequency when power conditions are met

1710 MHz
13% slightly higher boost clock speed
1500 MHz

Memory Bus Width

Number of parallel lines to the memory chips

320 Bit
150% significantly larger memory bus width
128 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

760.3 GB/s
97% significantly higher memory bandwidth
384 GB/s

TDP

Thermal Design Power: Measure of heat generated by the GPU

320 W
50 W
540% significantly lower TDP

Pixel Rate

Number of pixels that can be rendered per second

164.2 Gigapixels/s
242% significantly higher pixel rate
48 Gigapixels/s

Texture Rate

Number of textured pixels that can be rendered per second

465.1 Gigatexels/s
287% significantly higher texture rate
120 Gigatexels/s

Shading Units

Number of processors dedicated to shader processing

8704
239% significantly more shading units
2560

Texture Mapping Units

Number of processors dedicated to applying textures

272
239% significantly more texture mapping units
80

Render Output Processors

Number of processors dedicated to final pixel rendering

96
200% significantly more render output processors
32

Other details

Rank

Ranking in the hardwareDB database

32nd of 590
110th of 590

Release date

The official date of release of this chip

2020 September
2025 June

Memory Type

The type of memory used by this chip

GDDR6X
GDDR7

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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