NVIDIA GeForce RTX 3080 Ti vs NVIDIA GeForce RTX 5090 Laptop

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

14186 points
16967 points
19% slightly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

343 FPS
394 FPS
51 FPS slightly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

168 FPS
213 FPS
45 FPS slightly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

245 FPS
288 FPS
43 FPS slightly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

135 FPS
163 FPS
28 FPS slightly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

5580.42 points
7942.06 points
42% slightly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

191836 points
215096 points
12% slightly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

173043 points
191283 points
10% slightly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

1370 MHz
38% slightly higher core clock speed
990 MHz

Boost Clock Speed

Higher turbo frequency when power conditions are met

1665 MHz
9% slightly higher boost clock speed
1515 MHz

Memory Bus Width

Number of parallel lines to the memory chips

384 Bit
49% significantly larger memory bus width
256 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

912.4 GB/s
1% slightly higher memory bandwidth
896 GB/s

TDP

Thermal Design Power: Measure of heat generated by the GPU

350 W
95 W
268% significantly lower TDP

Pixel Rate

Number of pixels that can be rendered per second

186.5 Gigapixels/s
9% slightly higher pixel rate
169.7 Gigapixels/s

Texture Rate

Number of textured pixels that can be rendered per second

532.8 Gigatexels/s
7% slightly higher texture rate
496.9 Gigatexels/s

Shading Units

Number of processors dedicated to shader processing

10240
10496
2% slightly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

320
328
2% slightly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

112
Identical
112

Other details

Rank

Ranking in the hardwareDB database

23rd of 594
14th of 594

Release date

The official date of release of this chip

2021 May
2025 March

Memory Type

The type of memory used by this chip

GDDR6X
GDDR7

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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