NVIDIA GeForce RTX 2080 Max-Q vs NVIDIA GeForce RTX 5080 Laptop

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

5387 points
13982 points
159% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

124 FPS
320 FPS
196 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

70 FPS
173 FPS
103 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

84 FPS
240 FPS
156 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

56 FPS
136 FPS
80 FPS significantly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

1574.05 points
6555.01 points
316% significantly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

90092 points
179169 points
98% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

82332 points
164101 points
99% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

735 MHz
975 MHz
32% slightly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

1095 MHz
1500 MHz
36% slightly higher boost clock speed

Memory Bus Width

Number of parallel lines to the memory chips

256 Bit
Identical
256 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

384 GB/s
896 GB/s
133% significantly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

90 W
80 W
12% slightly lower TDP

Pixel Rate

Number of pixels that can be rendered per second

70.08 Gigapixels/s
144 Gigapixels/s
105% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

201.5 Gigatexels/s
360 Gigatexels/s
78% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

2944
7680
160% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

184
240
30% slightly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

64
96
49% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

94th of 590
25th of 590

Release date

The official date of release of this chip

2019 January
2025 April

Memory Type

The type of memory used by this chip

GDDR6
GDDR7

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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