NVIDIA GeForce MX550 vs NVIDIA GeForce RTX 5050

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

1650 points
5600 points
239% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

41 FPS
135 FPS
95 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

23 FPS
66 FPS
43 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

27 FPS
95 FPS
68 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

15 FPS
52 FPS
37 FPS significantly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

233.88 points
2880.41 points
1131% significantly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

33865 points
97092 points
186% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

32349 points
91845 points
183% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

1065 MHz
2317 MHz
117% significantly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

1320 MHz
2572 MHz
94% significantly higher boost clock speed

Memory Bus Width

Number of parallel lines to the memory chips

64 Bit
128 Bit
100% significantly larger memory bus width

Memory Bandwidth

Data transfer speed between GPU core and memory

96 GB/s
320 GB/s
233% significantly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

25 W
420% significantly lower TDP
130 W

Pixel Rate

Number of pixels that can be rendered per second

21.12 Gigapixels/s
82.3 Gigapixels/s
289% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

42.24 Gigatexels/s
205.8 Gigatexels/s
387% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

1024
2560
150% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

32
80
150% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

16
32
100% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

236th of 604
91st of 604

Release date

The official date of release of this chip

-
2025 July

Memory Type

The type of memory used by this chip

GDDR6
GDDR6

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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