NVIDIA GeForce MX330 vs Intel Iris Xe MAX

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

566 points
742 points
31% slightly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

18 FPS
20 FPS
2 FPS slightly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

9 FPS
1 FPS slightly higher Electron frame rate
8 FPS

City frame rate

Procedurally generated city scene with voxel rendering

9 FPS
12 FPS
2 FPS slightly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

8 FPS
Identical
8 FPS

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Other Benchmarks

Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

10474 points
17398 points
66% significantly higher Geekbench 5 (OpenCL) score
Geekbench 5 (Vulkan) score

Geekbench 5 (Vulkan) score

Vulkan compute benchmark

10022 points
15155 points
51% significantly higher Geekbench 5 (Vulkan) score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

10544 points
14058 points
33% slightly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

9041 points
17892 points
97% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

1531 MHz
410% significantly higher core clock speed
300 MHz

Boost Clock Speed

Higher turbo frequency when power conditions are met

1594 MHz
1650 MHz
3% slightly higher boost clock speed

Memory Bus Width

Number of parallel lines to the memory chips

64 Bit
128 Bit
100% significantly larger memory bus width

Memory Bandwidth

Data transfer speed between GPU core and memory

56.06 GB/s
68.26 GB/s
21% slightly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

10 W
150% significantly lower TDP
25 W

Pixel Rate

Number of pixels that can be rendered per second

25.5 Gigapixels/s
39.6 Gigapixels/s
55% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

38.26 Gigatexels/s
79.2 Gigatexels/s
107% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

384
768
100% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

24
48
100% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

16
24
49% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

320th of 592
289th of 592

Release date

The official date of release of this chip

2020 February
2020 October

Memory Type

The type of memory used by this chip

GDDR5
LPDDR4X

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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