NVIDIA GeForce MX330 vs NVIDIA GeForce RTX 5090

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

566 points
42789 points
7459% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

18 FPS
1019 FPS
1002 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

9 FPS
503 FPS
494 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

9 FPS
740 FPS
731 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

8 FPS
425 FPS
418 FPS significantly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

72.87 points
14992.38 points
20474% significantly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

10544 points
383325 points
3535% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

9041 points
380401 points
4107% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

1531 MHz
2017 MHz
31% slightly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

1594 MHz
2407 MHz
51% significantly higher boost clock speed

Memory Bus Width

Number of parallel lines to the memory chips

64 Bit
512 Bit
700% significantly larger memory bus width

TDP

Thermal Design Power: Measure of heat generated by the GPU

10 W
5650% significantly lower TDP
575 W

Pixel Rate

Number of pixels that can be rendered per second

25.5 Gigapixels/s
423.6 Gigapixels/s
1561% significantly higher pixel rate

Shading Units

Number of processors dedicated to shader processing

384
21760
5566% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

24
680
2733% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

16
176
1000% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

320th of 590
1st of 590

Release date

The official date of release of this chip

2020 February
2025 January

Memory Type

The type of memory used by this chip

GDDR5
GDDR7

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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