NVIDIA GeForce MX330 vs NVIDIA GeForce RTX 4070

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

566 points
12174 points
2050% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

18 FPS
289 FPS
271 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

9 FPS
141 FPS
132 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

9 FPS
206 FPS
197 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

8 FPS
114 FPS
107 FPS significantly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

72.87 points
5402.96 points
7314% significantly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

10544 points
168368 points
1496% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

9041 points
158623 points
1654% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

1531 MHz
2190 MHz
43% significantly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

1594 MHz
2430 MHz
52% significantly higher boost clock speed

Memory Bus Width

Number of parallel lines to the memory chips

64 Bit
160 Bit
150% significantly larger memory bus width

Memory Bandwidth

Data transfer speed between GPU core and memory

56.06 GB/s
360 GB/s
542% significantly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

10 W
2900% significantly lower TDP
300 W

Pixel Rate

Number of pixels that can be rendered per second

25.5 Gigapixels/s
194.4 Gigapixels/s
662% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

38.26 Gigatexels/s
544.3 Gigatexels/s
1322% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

384
7168
1766% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

24
224
833% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

16
80
400% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

318th of 587
31st of 587

Release date

The official date of release of this chip

2020 February
2023 April

Memory Type

The type of memory used by this chip

GDDR5
GDDR6

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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