NVIDIA GeForce GTX 960M vs NVIDIA GeForce RTX 4070 Ti SUPER

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

593 points
17190 points
2798% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

13 FPS
403 FPS
390 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

11 FPS
200 FPS
189 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

10 FPS
293 FPS
284 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

9 FPS
163 FPS
153 FPS significantly higher Clouds frame rate

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Other Benchmarks

3DMark Graphics score

3DMark Graphics score

High-end graphics benchmark

1232 points
5582 points
353% significantly higher 3DMark Graphics score
Blender score

Blender score

Cycles Render (Samples per minute)

139.59 points
7092.10 points
4980% significantly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

11578 points
223681 points
1831% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

9535 points
207590 points
2077% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

1097 MHz
2340 MHz
113% significantly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

1176 MHz
2610 MHz
121% significantly higher boost clock speed

Memory Bus Width

Number of parallel lines to the memory chips

128 Bit
256 Bit
100% significantly larger memory bus width

Memory Bandwidth

Data transfer speed between GPU core and memory

80.19 GB/s
672.3 GB/s
738% significantly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

65 W
338% significantly lower TDP
285 W

Pixel Rate

Number of pixels that can be rendered per second

18.82 Gigapixels/s
250.6 Gigapixels/s
1231% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

47.04 Gigatexels/s
689 Gigatexels/s
1364% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

640
8448
1219% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

40
264
560% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

16
96
499% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

312th of 590
13th of 590

Release date

The official date of release of this chip

2015 March
2024 January

Memory Type

The type of memory used by this chip

GDDR5
GDDR6X

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.5
4.6

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