NVIDIA GeForce GTX 950 vs AMD Radeon R5 340X

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

1038 points
347% significantly better overall score
232 points

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

22 FPS
16 FPS significantly higher Flux Core frame rate
6 FPS

Electron frame rate

Randomly generated noise sphere test

16 FPS
13 FPS significantly higher Electron frame rate
3 FPS

City frame rate

Procedurally generated city scene with voxel rendering

15 FPS
10 FPS significantly higher City frame rate
5 FPS

Clouds frame rate

Real-time noise calculation and ray marching test

13 FPS
12 FPS significantly higher Clouds frame rate
1 FPS

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Other Benchmarks

Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

18233 points
241% significantly higher Geekbench 5 (OpenCL) score
5341 points
Geekbench 5 (Vulkan) score

Geekbench 5 (Vulkan) score

Vulkan compute benchmark

18345 points
272% significantly higher Geekbench 5 (Vulkan) score
4929 points
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

16999 points
230% significantly higher Geekbench 6 (OpenCL) score
5148 points
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

16578 points
249% significantly higher Geekbench 6 (Vulkan) score
4748 points

Specifications

Memory Bus Width

Number of parallel lines to the memory chips

128 Bit
100% significantly larger memory bus width
64 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

105.8 GB/s
561% significantly higher memory bandwidth
16 GB/s

TDP

Thermal Design Power: Measure of heat generated by the GPU

90 W
65 W
38% slightly lower TDP

Pixel Rate

Number of pixels that can be rendered per second

38.02 Gigapixels/s
428% significantly higher pixel rate
7.2 Gigapixels/s

Texture Rate

Number of textured pixels that can be rendered per second

57.02 Gigatexels/s
163% significantly higher texture rate
21.6 Gigatexels/s

Shading Units

Number of processors dedicated to shader processing

768
100% significantly more shading units
384

Texture Mapping Units

Number of processors dedicated to applying textures

48
100% significantly more texture mapping units
24

Render Output Processors

Number of processors dedicated to final pixel rendering

32
300% significantly more render output processors
8

Other details

Rank

Ranking in the hardwareDB database

261st of 586
409th of 586

Release date

The official date of release of this chip

2015 August
2015 May

Memory Type

The type of memory used by this chip

GDDR5
DDR3

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.5
4.6

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