NVIDIA GeForce GTX 950 vs Intel Iris Xe MAX

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

1038 points
39% slightly better overall score
742 points

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

22 FPS
2 FPS slightly higher Flux Core frame rate
20 FPS

Electron frame rate

Randomly generated noise sphere test

16 FPS
8 FPS significantly higher Electron frame rate
8 FPS

City frame rate

Procedurally generated city scene with voxel rendering

15 FPS
3 FPS slightly higher City frame rate
12 FPS

Clouds frame rate

Real-time noise calculation and ray marching test

13 FPS
5 FPS significantly higher Clouds frame rate
8 FPS

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Other Benchmarks

Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

18233 points
4% slightly higher Geekbench 5 (OpenCL) score
17398 points
Geekbench 5 (Vulkan) score

Geekbench 5 (Vulkan) score

Vulkan compute benchmark

18345 points
21% slightly higher Geekbench 5 (Vulkan) score
15155 points
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

16999 points
20% slightly higher Geekbench 6 (OpenCL) score
14058 points
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

16578 points
17892 points
7% slightly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

1024 MHz
241% significantly higher core clock speed
300 MHz

Boost Clock Speed

Higher turbo frequency when power conditions are met

1188 MHz
1650 MHz
38% slightly higher boost clock speed

Memory Bus Width

Number of parallel lines to the memory chips

128 Bit
Identical
128 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

105.8 GB/s
54% significantly higher memory bandwidth
68.26 GB/s

TDP

Thermal Design Power: Measure of heat generated by the GPU

90 W
25 W
259% significantly lower TDP

Pixel Rate

Number of pixels that can be rendered per second

38.02 Gigapixels/s
39.6 Gigapixels/s
4% slightly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

57.02 Gigatexels/s
79.2 Gigatexels/s
38% slightly higher texture rate

Floating Point Performance

Raw number of floating point operations per second

1.82 TFLOPS
2.53 TFLOPS
38% slightly better floating point performance

Shading Units

Number of processors dedicated to shader processing

768
Identical
768

Texture Mapping Units

Number of processors dedicated to applying textures

48
Identical
48

Render Output Processors

Number of processors dedicated to final pixel rendering

32
33% slightly more render output processors
24

Other details

Rank

Ranking in the hardwareDB database

261st of 586
286th of 586

Release date

The official date of release of this chip

2015 August
2020 October

Memory Type

The type of memory used by this chip

GDDR5
LPDDR4X

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.5
4.6

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