NVIDIA GeForce GTX 850M vs Intel Iris Xe MAX

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

630 points
742 points
17% slightly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

12 FPS
20 FPS
8 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

10 FPS
2 FPS slightly higher Electron frame rate
8 FPS

City frame rate

Procedurally generated city scene with voxel rendering

9 FPS
12 FPS
3 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

9 FPS
1 FPS slightly higher Clouds frame rate
8 FPS

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Other Benchmarks

Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

10030 points
17398 points
73% significantly higher Geekbench 5 (OpenCL) score
Geekbench 5 (Vulkan) score

Geekbench 5 (Vulkan) score

Vulkan compute benchmark

9370 points
15155 points
61% significantly higher Geekbench 5 (Vulkan) score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

10013 points
14058 points
40% slightly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

9122 points
17892 points
96% significantly higher Geekbench 6 (Vulkan) score

Specifications

Memory Bus Width

Number of parallel lines to the memory chips

128 Bit
Identical
128 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

32.03 GB/s
68.26 GB/s
113% significantly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

45 W
25 W
79% significantly lower TDP

Pixel Rate

Number of pixels that can be rendered per second

14.43 Gigapixels/s
39.6 Gigapixels/s
174% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

36.08 Gigatexels/s
79.2 Gigatexels/s
119% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

640
768
20% slightly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

40
48
20% slightly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

16
24
49% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

305th of 587
286th of 587

Release date

The official date of release of this chip

2014 March
2020 October

Memory Type

The type of memory used by this chip

DDR3
LPDDR4X

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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