NVIDIA GeForce GTX 1660 vs NVIDIA RTX 2000 Ada Generation

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

3653 points
5174 points
41% slightly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

82 FPS
125 FPS
43 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

49 FPS
61 FPS
12 FPS slightly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

60 FPS
87 FPS
27 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

37 FPS
48 FPS
11 FPS slightly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

722.48 points
2703.17 points
274% significantly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

59886 points
85961 points
43% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

56143 points
82701 points
47% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

1530 MHz
1620 MHz
5% slightly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

1785 MHz
2130 MHz
19% slightly higher boost clock speed

Memory Bus Width

Number of parallel lines to the memory chips

192 Bit
49% significantly larger memory bus width
128 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

192.1 GB/s
256 GB/s
33% slightly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

120 W
70 W
71% significantly lower TDP

Pixel Rate

Number of pixels that can be rendered per second

85.68 Gigapixels/s
102.2 Gigapixels/s
19% slightly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

157.1 Gigatexels/s
187.4 Gigatexels/s
19% slightly higher texture rate

Shading Units

Number of processors dedicated to shader processing

1408
2816
100% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

88
Identical
88

Render Output Processors

Number of processors dedicated to final pixel rendering

48
Identical
48

Other details

Rank

Ranking in the hardwareDB database

134th of 597
99th of 597

Release date

The official date of release of this chip

2019 March
2024 February

Memory Type

The type of memory used by this chip

GDDR5
GDDR6

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.5
4.6

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