NVIDIA GeForce GTX 1080 Max-Q vs NVIDIA GeForce RTX 5070 Ti Laptop

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

3375 points
8168 points
142% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

61 FPS
190 FPS
129 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

55 FPS
109 FPS
53 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

46 FPS
140 FPS
95 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

42 FPS
79 FPS
37 FPS significantly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

558.71 points
4935.16 points
783% significantly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

49707 points
150962 points
203% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

58341 points
143062 points
145% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

1468 MHz
73% significantly higher core clock speed
847 MHz

Boost Clock Speed

Higher turbo frequency when power conditions are met

1468 MHz
1% slightly higher boost clock speed
1447 MHz

Memory Bus Width

Number of parallel lines to the memory chips

256 Bit
33% slightly larger memory bus width
192 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

320.3 GB/s
672 GB/s
109% significantly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

110 W
60 W
83% significantly lower TDP

Pixel Rate

Number of pixels that can be rendered per second

93.95 Gigapixels/s
115.8 Gigapixels/s
23% slightly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

234.9 Gigatexels/s
266.2 Gigatexels/s
13% slightly higher texture rate

Shading Units

Number of processors dedicated to shader processing

2560
5888
129% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

160
184
15% slightly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

64
80
25% slightly more render output processors

Other details

Rank

Ranking in the hardwareDB database

141st of 592
52nd of 592

Release date

The official date of release of this chip

2017 June
-

Memory Type

The type of memory used by this chip

GDDR5X
GDDR7

DirectX Support

Maximum version of DirectX supported

12.1
12.0

OpenGL Support

Maximum version of OpenGL supported

4.5
4.6

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