NVIDIA GeForce GTX 1050 Ti vs NVIDIA RTX 2000 Ada Generation

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

1456 points
5174 points
255% significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

31 FPS
125 FPS
94 FPS significantly higher Flux Core frame rate

Electron frame rate

Randomly generated noise sphere test

21 FPS
61 FPS
40 FPS significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

22 FPS
87 FPS
65 FPS significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

17 FPS
48 FPS
31 FPS significantly higher Clouds frame rate

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Other Benchmarks

Blender score

Blender score

Cycles Render (Samples per minute)

215.07 points
2703.17 points
1156% significantly higher Blender score
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

21530 points
85961 points
299% significantly higher Geekbench 6 (OpenCL) score
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

20196 points
82701 points
309% significantly higher Geekbench 6 (Vulkan) score

Specifications

Core Clock Speed

Nominal chip frequency

1290 MHz
1620 MHz
25% slightly higher core clock speed

Boost Clock Speed

Higher turbo frequency when power conditions are met

1392 MHz
2130 MHz
53% significantly higher boost clock speed

Memory Bus Width

Number of parallel lines to the memory chips

128 Bit
Identical
128 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

112.1 GB/s
256 GB/s
128% significantly higher memory bandwidth

TDP

Thermal Design Power: Measure of heat generated by the GPU

75 W
70 W
7% slightly lower TDP

Pixel Rate

Number of pixels that can be rendered per second

44.54 Gigapixels/s
102.2 Gigapixels/s
129% significantly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

66.82 Gigatexels/s
187.4 Gigatexels/s
180% significantly higher texture rate

Shading Units

Number of processors dedicated to shader processing

768
2816
266% significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

48
88
83% significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

32
48
49% significantly more render output processors

Other details

Rank

Ranking in the hardwareDB database

243rd of 603
99th of 603

Release date

The official date of release of this chip

2016 October
2024 February

Memory Type

The type of memory used by this chip

GDDR5
GDDR6

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.5
4.6

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