NVIDIA GeForce GTX 1650 Max-Q vs Intel Iris Xe MAX

GPU Comparison

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Benchmark Score

Overall Score

General gaming and workstation score

1966 points
164% significantly better overall score
742 points

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

44 FPS
24 FPS significantly higher Flux Core frame rate
20 FPS

Electron frame rate

Randomly generated noise sphere test

27 FPS
19 FPS significantly higher Electron frame rate
8 FPS

City frame rate

Procedurally generated city scene with voxel rendering

32 FPS
20 FPS significantly higher City frame rate
12 FPS

Clouds frame rate

Real-time noise calculation and ray marching test

20 FPS
12 FPS significantly higher Clouds frame rate
8 FPS

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Other Benchmarks

Geekbench 5 (OpenCL) score

Geekbench 5 (OpenCL) score

OpenCL compute benchmark

36447 points
109% significantly higher Geekbench 5 (OpenCL) score
17398 points
Geekbench 5 (Vulkan) score

Geekbench 5 (Vulkan) score

Vulkan compute benchmark

32737 points
116% significantly higher Geekbench 5 (Vulkan) score
15155 points
Geekbench 6 (OpenCL) score

Geekbench 6 (OpenCL) score

OpenCL compute benchmark

36740 points
161% significantly higher Geekbench 6 (OpenCL) score
14058 points
Geekbench 6 (Vulkan) score

Geekbench 6 (Vulkan) score

Vulkan compute benchmark

34464 points
92% significantly higher Geekbench 6 (Vulkan) score
17892 points

Specifications

Core Clock Speed

Nominal chip frequency

1020 MHz
239% significantly higher core clock speed
300 MHz

Boost Clock Speed

Higher turbo frequency when power conditions are met

1125 MHz
1650 MHz
46% significantly higher boost clock speed

Memory Bus Width

Number of parallel lines to the memory chips

128 Bit
Identical
128 Bit

Memory Bandwidth

Data transfer speed between GPU core and memory

160 GB/s
134% significantly higher memory bandwidth
68.26 GB/s

TDP

Thermal Design Power: Measure of heat generated by the GPU

35 W
25 W
40% slightly lower TDP

Pixel Rate

Number of pixels that can be rendered per second

36 Gigapixels/s
39.6 Gigapixels/s
10% slightly higher pixel rate

Texture Rate

Number of textured pixels that can be rendered per second

72 Gigatexels/s
79.2 Gigatexels/s
10% slightly higher texture rate

Floating Point Performance

Raw number of floating point operations per second

2.30 TFLOPS
2.53 TFLOPS
9% slightly better floating point performance

Shading Units

Number of processors dedicated to shader processing

1024
33% slightly more shading units
768

Texture Mapping Units

Number of processors dedicated to applying textures

64
33% slightly more texture mapping units
48

Render Output Processors

Number of processors dedicated to final pixel rendering

32
33% slightly more render output processors
24

Other details

Rank

Ranking in the hardwareDB database

214th of 604
295th of 604

Release date

The official date of release of this chip

2019 April
2020 October

Memory Type

The type of memory used by this chip

GDDR6
LPDDR4X

DirectX Support

Maximum version of DirectX supported

12.0
12.0

OpenGL Support

Maximum version of OpenGL supported

4.6
4.6

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