Intel HD 5000
The HD 5000 is a GPU from Intel. This chip has a bad gaming score at 3% in our GPU benchmark.
In terms of clock speed, the HD 5000 GPU core runs at a frequency of 200 MHz and if power and temperature permits, it can boost up to 1000 MHz. The core clock is directly related to the performance of a GPU, the higher the clock, the more processing can be done per second. A higher clock does not guarantee better performance by itself, this also depends on the number of shading units and other elements of the pipeline.
The performance specs of the HD 5000 are this Intel GPU has a pixel rate of 4 Gigapixels/s, the number of pixels the GPU is capable of outputting every second. Furthermore, it has a texture fill rate of 40 Gigatexels/s, the number of pixels the GPU can renderer per second.
As for rendering API support, the HD 5000 supports up to DirectX 12. In addition, in cross-platform titles, OpenGL 4.3 features are supported. Newer APIs are usually more efficient, allowing for better performance in games and better graphical effects.
The raw technical specs of the HD 5000 are: 320 total shading units (general purpose parallel cores capable of processing different aspects of the graphics pipeline), 40 texture mapping units (specialised processors for texture operations, this determines the texture rate) and 4 render output processors or units (the final step in the rendering pipeline, responsible for rasterising the image)
Power and thermals for the Intel HD 5000 are a TDP (Thermal Design Power) of 30 watts. This measures the amount of heat the GPU produces when running at 100%. This isn't a measure of power consumption, but it's a good estimate.
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